How a council works
You bring one hard decision. Seven simulated advisors, each owning one business pillar, argue it over three rounds. A neutral Chair keeps score and writes the verdict.
1. The brief
The Chair reads your question and turns it into a short brief: the decision, two to four options (keeping things as they are always counts as one), your numbers, and which way you lean. If something important is missing, it asks you first. Anything it has to guess is marked as an assumption so the seats can challenge it.
It also weighs how much each pillar matters to this decision, from 1 to 3. A pricing call puts the most weight on offers and money; a hiring call on people and operations.
2. Round 1: opening positions
Every seat writes a card from its own pillar: a stance, a score from 0 to 10 for every option, its confidence, whether it sees a risk of ruin, whether the call is a one-way or two-way door, three arguments with the framework and source behind each, and the one question it would ask you.
3. The fault lines
The Chair names the one to three disagreements that explain why the seats split. If everyone agreed too fast, it picks the strongest argument nobody made and makes the seats most at risk argue it properly.
4. Round 2: the debate
Each seat reads every opening card, picks the argument it disagrees with most and rebuts it, concedes the best point made against it, answers each fault line, and rescores. Seats only move for a better argument or a new fact, and they say what moved them.
5. Round 3: the vote
The Chair drafts a resolution with checkable conditions, dated next steps, the cheapest test and kill criteria. Each seat endorses it, endorses it with an amendment, or dissents. A quick council skips this round when the seats are close and nobody sees ruin.
6. The verdict
The final numbers are computed in code from the seats' cards. Each option's score is the weighted average of every seat's score for it. The top option gets a band: 7.5 and up is GO, 6.0 to 7.4 GO WITH CONDITIONS, 4.5 to 5.9 RESHAPE, below that DON'T DO IT. If keeping things as they are wins, the verdict is DON'T DO IT.
Two caps apply on top. A seat that still sees a likely risk of ruin caps the verdict at RESHAPE until it endorses a fix. A one-way door with the seats 4 or more points apart caps a GO at GO WITH CONDITIONS, and the cheapest test comes first. When the best option depends on something that hasn't happened yet, the verdict is WAIT, with the trigger named.
You get the verdict, the arguments that carried the room, where they fought, the strongest dissent, conditions, next steps, the cheapest test, kill criteria and when to revisit, plus a PDF and an optional share link.
About the seats
Each seat is a simulation built from one person's public work: letters, essays, talks and videos, compiled into frameworks, principles, positions and voice notes with every quote tied to a source. A seat only quotes a line verbatim when it exists in its sources, and every quote is checked. The seats are not the people, they don't speak for them, and none of them is involved with or endorses this site.